Статья: Мифологические структуры в видеоиграх: архетипы

Внимание! Если размещение файла нарушает Ваши авторские права, то обязательно сообщите нам

17. Velвzquez C., Soares A., Mendes P. Technology in Games: Myth as Encouragement to Experience the Real // The International Journal of Critical Cultural Studies. 2015. Vol. 14, № 1. P. 1-11.

18. Юнг К.Г.Душа и миф. Шесть архетипов. Минск: Харвест, 2004. 400 с.

19. Кэмпбелл Дж. Тысячеликий герой. М.: Рефл-бук, АСТ ; Киев: Ваклер, 1997. 384 с.

20. Воглер К. Путешествие писателя. Мифологические структуры в литературе и кино. М.: Альпина нон-фикшн, 2015. 476 с.

21. Юнг К.Г. Символы трансформации. М.: АСТ, 2009. 731 c.

22. Юнг К.Г. Очерки по психологии бессознательного. М.: Когито-Центр, 2013. 352 с.

23. Галанина Е.В., Ветушинский А.С. Измерение героического и мономиф в видеоиграх // Вестник Томского государственного университета. Культурология и искусствоведение. 2019. № 33. С. 34-46.

24. Ip B. Narrative Structures in Computer and Video Games: Part 2: Emotions, Structures, and Archetypes // Games and Culture. 2010. Vol. 6, № 3. P. 203-244.

25. Ранк О. Миф о рождении героя. Москва: Рефл-бук.: Киев: Ваклер, 1997. 252 с.

26. Klaus S. Heroes in Virtual Space. Stud. ethnol. Croat. 2010. 22. P. 361-391.

27. ЭлиадеМ. Мифы, сновидения, мистерии. М.: Академический проект, 2019. 254 с.

28. Cassar R. God of War: A Narrative Analysis // Eludamos. Journal for Computer Game Culture. 2013. Vol. 7, № 1. P. 81-99.

References

1. Galanina, E.V. (2007) Mif kak fenomen sovremennoy kul'tury [Myth as a phenomenon of modern culture]. Vestnik Tomskogo gosudarstvennogo universiteta - Tomsk State University Jounral. 305. pp. 50-52

2. Kozolupenko, D.P. (2012) O spetsifike “drevney” ili “primitivnoy” mifologii: poeticheskiy i sotsial'no-psikhologicheskiy podkhody v issledovanii mifov [On the specificity of “ancient” or “primitive” mythology: Poetic and socio-psychological approaches in the study of myths]. Filosofiya i kul'tu- ra. 8(56). pp. 69-85.

3. Galanina, E.V. (2013) Mif kak real'nost' i real'nost' kak mif: mifologicheskie osnovaniya sovremennoy kul'tury [Myth as reality and reality as myth: mythological foundations of modern culture]. Moscow: Akademiya Estestvoznaniya.

4. Roberts, B. (2004) Konstruirovanie individual'nykh mifov [The construction of individual myths]. INTER. (2-3). pp. 7-15.

5. Ulyanovsky, A.V. (2005) Mifodizayn: kommercheskie i sotsial'nye mify [Mythdesign: commercial and social myths]. St. Petersburg: Piter.

6. Galanina, E.V. & Baturin, D.A. (2016) Fantasy as a neomythological reality. Vestnik Chelya- binskogo gosudarstvennogo universiteta - Bulletin of Chelyabinsk State University. 3(385). pp. 41-45. (In Russian).

7. Petev, N.I. (2018) Postroenie personaliy v ramkakh iskusstvennoy mifologii (na primere WARHAMMER 40.000) [The construction of personalities within the framework of artificial mythology (a case study of WARHAMMER 40.000)]. Vestniknauki Sibiri. 2(29). pp. 158-180.

8. Losev, A.F. (1994)Mif. Chislo. Sushchnost' [Myth. Number. Essence]. Moscow: Mysl'.

9. Zizek, S. (2002) Dobropozhalovat'vpustynyuReal'nogo [Welcome to the Desert of the Real]. Translated from English by A.Smirny. Moscow: Pragmatika kul'tury.

10. McLuhan, M. (1959) Myth and mass media. Daedalus. 88(2). pp. 339-348.

11. Tyazhlov, Ya. (2015) Kino kak sredstvo remifologizatsii deystvitel'nosti [. Cinema as a means of reality remifologization]. Sovremennyy diskurs-analiz. 12. pp. 28-38.

12. Galanina, E.V. &Salin, A.S. (2017) Mificheskoe v virtual'nykh mirakh videoigr [Mythical in the virtual worlds of video games]. Filosofiya i kul'tura. 9. pp. 76-88. DOI: 10.7256/24540757.2017.9.24153

13. Galanina, E.V. & Baturin, D.A. (2018) Mytholoogical image of sacrification in videogames. Vestnik Tomskogo gosudarstvennogo universiteta. Kul'turologiya i iskusstvovedenie - Tomsk State University Journal of Cultural Studies and Art History. 31. pp. 21-34. (In Russian). DOI: 10.17223/22220836/31/2

14. Asimos, V. (2018) Playing the Myth: Video Games as Contemporary Mythology. Implicit Religion. 21(1). pp. 93-111. DOI: 10.П63/9789004226944_0П

15. Tikhonova, S.V. (2009) Mifologicheskie osnovaniya sotsial'nogo fenomena komp'yuternoy igry [The mythological foundations of the social phenomenon of a computer game]. Sotsial'naya politika i sotsiologiya - Social Policy and Sociology. 1. pp. 199-212.

16. Stobbart, D.C. (2016) Telling Tales with Technology: Remediating Folklore and Myth through the Videogame Alan Wake. In: Valentine, K.D. & Jensen, L.J. (eds) Examining the Evolution of Gaming andIts Impact on Social, Cultural, and Political Perspectives. IGI Global. pp. 38-53.

17. Velвzquez, C., Soares, A. & Mendes, P. (2015) Technology in Games: Myth as Encouragement to Experience the Real. The International Journal of Critical Cultural Studies. 14(1). pp. 1-11.

18. Jung, K.G. (2004) Dusha i mif. Shest' arkhetipov [Soul and Myth. Six Archetypes]. Translated from English. Minsk: Kharvest.

19. Campbell, J. (1997) Tysyachelikiy geroy [The Hero with a Thousand Faces]. Translated from English by A.P. Khomik. Moscow: Refl-buk, AST.

20. Vogler, K. (2015) Puteshestvie pisatelya. Mifologicheskie struktury v literature i kino [The Writer's Journey: Mythic Structure for Writers]. Translated from English by M. Nikolaenko. Moscow: Al'pina non-fikshn. 2015. 476 s.

21. Jung, K.G. (2009) Simvoly transformatsii [Symbols of Transformation]. Translated from English. Moscow: AST.

22. Jung, K.G. (2013) Ocherki po psikhologii bessoznatel'nogo [On the Psychology of the Unconscious]. Translated from English. Moscow: Kogito-Tsentr.

23. Galanina, E.V. & Vetushinsky, A.S. (2019) Heroic dimension and monomyth in video games. Vestnik Tomskogo gosudarstvennogo universiteta. Kul'turologiya i iskusstvovedenie - Tomsk State University Journal of Cultural Studies and Art History. 33. pp. 34-46. (In Russian). DOI: 10.17223/22220836/33/3

24. Ip, B. (2010) Narrative Structures in Computer and Video Games: Part 2: Emotions, Structures, and Archetypes. Games and Culture. 6(3). pp. 203-244. DOI: 10.1177/1555412010364984

25. Rank, O. (1997)Mif o rozhdeniigeroya [The Myth of the Birth of the Hero]. Translated from German by A.P. Khomik. Moscow: Refl-buk; Kyiv: Vakler.

26. Klaus, S. (2010) Heroes in Virtual Space. Stud. Ethnol. Croat. 22. pp. 361-391.

27. Eliade, M. (2019) Mify, snovideniya, misterii [Myths, Dreams and Mysteries]. Translated from English. Moscow: Akademicheskiy proekt.

28. Cassar, R. (2013) God of War: A Narrative Analysis. Eludamos. Journal for Computer Game Culture. 7(1). pp. 81-99.