J.B. Broekaert, et al. |
Cognitive Psychology 117 (2020) 101262 |
Unknown first-stage gamble outcome conditions. Contrary to Experiment 1, in Experiment 2 we explored the impact of ordering of first-stage gamble outcome conditions. This was done using a design in which either the first-stage Win and Lose outcome gambles preceded the first-stage Unknown outcome gambles, or the other way round with the first-stage Unknown outcome gamble block preceding the first-stage Win and Lose outcome gamble block.
For both experiments the script of the task was developed in Qualtrics and transferred to MTurk for online data gathering. The participants taking the survey were MTurk Workers located in the US and received $.90 for their participation. Participants needed to be at least 18 years of age and have a good command of the English language. Precautions against bot responses included an upfront Captcha test –a ‘Completely Automated Public Turing test to tell Computers and Humans Apart’, and post hoc checking of known GPS-location anomalies (multiple location repetitions or locations documented for bot fraud). Participant engagement was monitored by the inclusion of ‘hidden’ attention tests. These tests were presented as a normal second-stage gamble but had one sentence inserted that indicated that the present gamble was in fact an attention test and that the participant needed to respond in a specified manner.
All participants were informed that all amounts won or lost in each gamble needed to be imagined, there would be no monetary implication in reality. There were four types of gamble; the second-stage gambles conditioned on Win, Lose, Unknown and, the single-stage (unconditional) gamble.
Participants saw the following text for the various kinds of gambles: 3
Second-stage gamble, Win [Lose] condition, with payoff parameter X in {.5, 1, 2, 3, 4}
You just played a new game that gave you a chance to win $100X on heads and to lose $100X /2 on tails. You tossed the coin and won $100X [ lost $100X /2]. You are now offered an identical gamble:
–On heads, you win $100X .
–On tails, you lose $100X /2. Will you toss the coin or not?
(8)
Second-stage gamble, Unknown condition, with payoff parameter X in {.5, 1, 2, 3, 4}
You just played a new game that gave you a chance to win $100X on heads and to lose $100X /2 on tails. You tossed the coin but you will not know whether
you have won $100X or lost $100X /2 until you make your next decision. You are now offered an identical gamble:
–On heads, you win $100X .
–On tails, you lose $100X /2. Will you toss the coin or not?
(9)
The single-stage gamble consisted of a gamble without any information that would result from a previous gamble. In practice it was presented as the last four lines of the Known-outcome second-stage gamble but with the word ‘identical’ replaced by ‘new’. Notice there are five levels of payoff, the gamble with lowest value of the payoff parameter X = .5 corresponds to Win $50 or Lose $25, while at its highest value X = 4 the gamble corresponds to Win $400 or Lose $200.
First Experiment 1 was carried out to compare gamble decisions in a between and within-participants design of the first-stage gamble outcome conditions, as closely replicating Tversky and Shafir (1992) as possible, but with the addition of multiple, variable payoff amounts. Experiment 1 had three participant groups assigned to three different tasks. One group was assigned to the Win and Lose conditions for all values of the payoff parameter X and also took the single-stage gambles, all in random order of outcome conditions and payoff amounts (N = 118). This group received 10 second-stage gambles, of which 5 were Win-conditioned and 5 were Lose-conditioned. They also received 5 single-stage gambles. Out of 168 participants 118 passed the attention test. For the entire task, participants required a median time of 461s. The mean age of the participants was 35.2y while the random assignment of
participants produced a gender skewed participant cohort, mgender = 0.60 (male = 1, female = 0). A second group was assigned to the Unknown outcome condition for all values of the payoff parameter X and also took the single-stage gambles, all in random order of
outcome conditions and payoff amounts. This group of participants also received 5 single-stage gambles, while, regarding secondstage gambles, participants received only the 5 Unknown gambles, Out of 134 participants 114 passed the attention test. For the entire task, participants required a median time of 460s. The mean age of the participants was 36.5y, again the cohort was slightly gender skewed, mgender = 0.44.
3 We note that the wording “stop playing”, to mean “do not gamble on this particular gamble” would not appear ambiguous to participants. Participants were first exposed to three explained gambles and practiced three gambles. All of these used the same wording and clearly showed that “stop playing” did not exit them from the survey, and did not apply to some set of gambles, but instead completed the consideration of the current gamble and allowed participants to proceed to the next gamble. Additionally, each new second-stage gamble would always begin with the sentence “You just played a new game that […]”, which also emphasizes that “stop playing” only applies to the present gamble.