J.B. Broekaert, et al. |
Cognitive Psychology 117 (2020) 101262 |
Effect, Eq. (2), more generally as any deflative violation of the LTP. Our definition of the DE encompasses the specification by Tversky and Shafir, while allowing us to use the designation for the exact same statistical anomaly in empirical gamble probabilities occurring for any particular payoff size – as we will show to be the case in our observations.
It is clear that the Sure Thing Principle and the Disjunction Effect are phenomena that are not necessarily related, as was pointed out by Lambdin and Burdsal (2007) and which we will further discuss in Section 1.1.
One key objective of the present work is to provide a thorough examination of the Disjunction Effect that resolves the above ambiguities, partly by extending the original paradigm by incorporating factors which might offer insight regarding the inconsistencies in related empirical work. Notably, we aim to examine whether the Disjunction Effect might be dependent, (i) on the size of the gamble payoff, (ii) on the order of presentation of the second-stage gambles with Win, Lose and Unknown previous outcome conditions, (iii) on the context brought about by how second-stage gambles are conditioned in a particular block and, (iv) on the risk attitude of the participant. In order to realize these additional manipulations, as well as ensure variability regarding the pertinent individual characteristics of participants, we decided for a large sample, online implementation of our main experiment (which follows a smaller exploratory one). This type of approach – using ‘Mturk’ (Amazon Mechanical Turk) and a short time constraint on the experiment – required us to use a design with a small number of choices provided by each participant, so that an emphasis on analysis by grouped data was built-in into our method.1 However a partitioning of participants by risk attitude (and by set of played gamble patterns, SM 4) will still allow a more granular analysis of individual differences among participants.
In brief, our study did find a Disjunction Effect which depends on the risk attitude of the participant and on the order of presentation of the two-stage gambles with Known or Unknown previous outcome conditions, Section 3. Remarkably, for more risk averse participants we even found that the direction in which the prediction derived from the law of total probability is violated is directly related to the order of Known outcome and Unknown outcome second-stage gambles. No evidence however was found for the violation of the Sure Thing Principle itself.
From a theoretical perspective we found that the model of Tversky and Shafir (1992) based on Prospect Theory – the original explanation they offered for the Disjunciton Effect – cannot properly explain the observed data from our present study, Section 4 (and Appendix B). Previously empirical observations with ‘non-classical’ probability structure – as in the present two-stage gamble experiment – have been modeled using quantum probability theory (Pothos & Busemeyer, 2009; Accardi, Khrennikov, & Masanori, 2009). But neither of these models for the two-stage gamble paradigm covered the order effects which we observed at present.
We address this theoretical challenge by developing two stochastic models, premised on an assumption that any choices are probabilistic functions of latent, dynamically evolving belief-action states informed by outcome conditions and payoff values. Both these models are decision process models, one based on the classical framework of Markov dynamics and the other on quantum dynamics.
The Markov dynamical process model we employ is based on the Kolmogorov differential equation to describe the dynamics and adheres to classical probability theory (Sonnenberg & Beck, 1993; Busemeyer, Wang, & Lambert-Mogiliansky, 2009). This is formally related to a diffusion model (for example, Ratcliff’s model, Smith & Ratcliff (2015)). A diffusion model is also a Markov process which uses the Kolmogorov differential equation. The difference between our Markov model and a diffusion model is that we are using a discrete state Markov model and the diffusion model is a continuous state model. Both models finally produce a predicted probability of making a response. We use that predicted probability to calculate the likelihood of the observed response (Section 4.2). Note, empirical results – superficially at least – at odds with the prediction derived from the Law of Total Probability may undermine our expectations of the suitability of a classical model. Nevertheless it is possible that violations of the predictions derived from the Law of Total Probability could be classically accounted for in a Markov model – for example through the inclusion of noise in the mapping between belief-action states and decisions.
The quantum model was designed in an analogous way to the Markov model. It is also a dynamic process model. Its dynamics is based on the Schrödinger differential equation. A quantum-like model is motivated by the observation of classically ‘irrational’ choice behaviour. A quantum-like model is based on logical rules alternative to those from Boolean logic, allowing for events to be order dependent (noncommutative) and context dependent (non-distributive). In full deployment, quantum-like models are both probabilistic and dynamic, and as such can reflect the stochastic process of decision making, Section 4.3.
For both the Markov and the quantum model, dynamical processes were driven by mathematical objects embodying parameters relevant to the psychology of the problem (e.g., heuristic utility, contextuality, carry-over and belief mixing), which produce a state of probabilities for different choices. Crucially, the quantum model represents an alternative philosophy in how the dynamics of a decision evolve: with a Markov model, at any given point in time there is a definite value to the internal state that will ultimately drive the response. With the quantum model it is impossible to assign a specific value to the internal state, prior to a response. That is, the response ‘collapses’ the inherent uncertainty in the quantum state; in quantum theory, a decision/response/measurement brings potentiality into being. This special kind of quantum uncertainty is the key characteristic of the theory which leads to the emergence
1 A Bayesian cognitive model based on the idea that each participant has a prior probability of gambling (which can change from experienced wins or losses) is complicated by the fact that a simple updating scheme cannot cover the observed inflation and deflation of probabilities in the Unknown condition nor the order effect. Should an updating scheme provide a change of a prior probability to gamble depending on the first-stage outcome condition - up on W, down on L and neutral on U - then a net approximately zero effect would result over the block of Known-outcome gambles. No deflation nor inflation of the Unknown-outcome gamble probability would therefore result from this updating scheme. Moreover, a basic Bayesian cognitive model does not a priori offer an implementation for order effects, and requires supplementary events describing the order of choices (Trueblood & Busemeyer, 2011).