16. Tret'jakov V. [Video game as a new type of storytelling (review of English-language books about video games)]. In: Novoe literaturnoe obozrenie [New Literary Review], 2016, no. 1, pp. 307-314.
17. Fedorchenko S., Tedikov D., Teslyuk K., Markaryan R. [Network computer games in the epoch of digitalization: new threats or potentials for implementing memory policies?]. In: Vestnik Moskovskogo gosudarstvennogo oblastnogo universiteta (jelektronnyj zhurnal) [Bulletin of Moscow Region State University (e-journal)], 2019, no. 3, pp. 67-86.
18. Fedorchenko S. [Computer Game Studies: New Horizons for Political Science and Practice]. In: Vestnik Omskogo universiteta. Serija: Istoricheskie nauki [Herald of Omsk University. Series “Historical Studies”], 2018, no. 4 (20), pp. 172-182.
19. Sharov K. [Online video games as a factor of social deviations]. In: Cennosti ismysly [Values and meanings], 2015, no. 3, pp. 52-65.
20. Tajfel H., Turner J. The social identity theory of intergroup behavior. In: Worchel S., Austin W, eds. Psychology of Intergroup Relation. Chicago, Hall Publishers, 1986, pp. 7-24.