Статья: Взаимосвязь чувства присутствия и интернет-зависимости

Внимание! Если размещение файла нарушает Ваши авторские права, то обязательно сообщите нам

11. Lombard M., Jones, M.T. Defining presence // Immersed in Media: Telepresence Theory, Measurement and Technology / M. Lombard, F. Biocca, W.A. Ijsselsteijn, J. Freeman, R. Schaevitz (Editors). London: Springer, 2015. P. 13-34.

12. Lombard M., Ditton T.B. At the Heart of it all: the conpcet of presence // Journal of Computer-Mediated Communication. 1997. № 3 (2). P. 78-93.

13. Presence and Television: the role of screen size / M. Lombard, R.D. Reich, M.E. Grabe [et al.] // Human Communication Research. 2000. № 26 (1). P. 345-368.

14. Park S.B., Hwang H. Understanding online game addiction: connection between presence and flow // Human-Computer Interaction. Interacting in Various Application Domains. 2009. P. 378-386.

15. Sacau A., Laarni J., Hartmann T. Influence of individual factors on presence //

Computers in Human Behavior. 2008. № 24. P. 2255-2273.

16. Stavropoulos V., Alexandraki K., Motti-Stefanidi F. Flow and Telepresence Contributing to Internet Abuse: Differences According to Gender and Age // Computers in Human Behavior. 2013. № 29 (5): P. 1941-1948.

17. Yee N. Motivations for play in online games // Cyberpsychology & Behavior. 2006. № 9 (6), P. 772-775.